Openings · Middlegames · Endgames

You already know
how the pieces move.

What you do not know is which of the ten thousand things to study next. ChessForge decides that for you, one step at a time, and every line in it was checked against Stockfish before it shipped.

Free, no card. Grandmaster $4.99 / month.

OpeningItalian, move 4 — 14 lines, 252 replies
MiddlegameLondon, move 10 — nothing hanging, no tactic
EndgameKing and pawn — win it or draw it

What is in it

Three phases,
and no filler.

Every line, branch, position and result below was checked against Stockfish before it shipped. Anything the engine disagreed with was dropped rather than published — 995 moves across the library, none of them wrong.

Opening

Learn the line, then leave it behind.

Fourteen openings, walked move by move with the reason sitting under each one. Then you play the same line back with no prompts, because recalling it is what makes it yours.

Then the part nobody covers: 252 replies for when he leaves the book, which is most games by move six. Every one has an answer and a reason for it.

  • 14openings
  • 252off-book replies
  • 3ways to drill each
The Italian, eight moves in — and 252 ways he leaves it
Middlegame

What to do when there is nothing to find.

Puzzles tell you a tactic exists before you look, which is the one thing a real game never does. Most positions contain nothing at all — and those are the ones that decide your games.

Forty-three positions verified to hold no tactic, each asking the same five questions in the same order, until you ask them without being prompted.

  • 43quiet positions
  • 5questions, every time
  • 14plans your openings reach
A London middlegame. Nothing is hanging. Now what?
Endgame

Judge it first. Then prove it.

Before a single move, one question: can this be won at all? Getting that wrong is how won endings get drawn and drawn ones get resigned, and it is the judgement the whole endgame turns on.

Then you play it out against the best defence there is, with the method arriving a step at a time as you carry it out.

  • 24endings
  • 1judgement, first
  • 0mercy from the defence
King and pawn. Win or draw — decide before you move

How it works

It tells you
what to do next.

Choosing what to study well requires knowing what you are missing, which is the thing you do not have yet. So it is not a library you browse. Open any section and one step is already waiting, with one button under it.

  1. 01 It picks

    Walk the line, then play it from memory, then handle him leaving the book. That order is the argument: you cannot recall what you have not seen, and off-book is meaningless until the book is automatic.

  2. 02 You do it

    One step, one filled button. Everything else on the screen is quieter on purpose, so there is never a moment of deciding between six things that all look equally important.

  3. 03 The next one appears

    Finish it and the following step is already there — and when a tab runs out, it hands you to the one that has not. You are never returned to a menu.

Try it here

Before you move,
decide.

This is how every endgame in the app opens. Not “find the move” — something harder, and the thing that actually decides these games.

You are White. It is your move.

Can this be won?

Not “can I find a good move”. Can this position be won at all, against the best defence there is?

Verified at depth before it shipped: this one is a win in 13. Twenty-four endings in the app, and every result checked the same way.

Why it sticks

Everything comes back
before you forget it.

The answer to “I used it once and then it was redundant”. Everything you finish returns on a schedule, and it arrives at the point you are about to lose it — which is the moment practising it is worth anything at all.

Expanding intervals

One day, three, a week, then longer. Get one wrong and it drops back two steps, not to zero — landing on nothing is discouraging, and it is not what the research says either.

The struggle is the mechanism

An item is served when it is nearly forgotten, not while it is still fresh. Easy recall builds nothing. That difficulty is not a side effect of the method; it is the method.

Nothing published unchecked

Every move, branch, position and endgame result was verified against Stockfish before it shipped. The gate refused a lot of our own content, and that content is not in the app.

Pricing

Free is a real plan.

Grandmaster takes the limits off. Nothing here is a trial-shaped version of the product.

Free
Always free
$0no card, no expiry
  • Openings, move by move1 of 14
  • Answers when he leaves the book6 of 252
  • Middlegame positions5 of 43
  • Endgames played out4 of 24
  • Spaced reviewLocked
  • New lines as they landLocked
Start free
Grandmaster
$9.99$4.99CAD a month
  • Openings, move by moveall 1414×
  • Answers when he leaves the bookall 25242×
  • Middlegame positionsall 43
  • Endgames played outall 24
  • Spaced reviewEvery dayunlocked
  • New lines as they landIncludedunlocked
Start the 3-day trial

A card is taken up front. Cancel any time before day three and you are charged nothing.

Questions

The ones people
actually ask.

What do I actually do in it?

You open it and it tells you the next step. Walk an opening line, play it back from memory, handle the replies that leave the book, read a middlegame position, or play an endgame out against best defence. There is no menu to choose from unless you go looking for one.

How is this different from puzzles?

Puzzles tell you a tactic exists before you look, which is the one thing a real game never does. Most positions contain nothing at all, and the skill that decides those games is knowing what to do when there is nothing to find. That is what the middlegame section trains, on positions verified to hold no tactic.

Is the content actually correct?

Every move, branch, position and endgame result was checked against Stockfish before it shipped, and anything the engine disagreed with was dropped rather than published. 995 moves across the whole library, none of them wrong. The checking refused a lot of our own writing, and that writing is not in the app.

Will I just forget it all again?

That is what the review schedule is for. Everything you finish comes back at one day, three, a week, then longer — arriving at the point you are about to forget it, which is when practising it is worth anything. Get one wrong and it drops back two steps rather than to zero.

What rating is this for?

Roughly 300 to 1400. It is built for the point where you know how the pieces move but not what to do with them, and where every game ends the same three ways.

Does it work on my phone?

Yes. All three sections, the full board, and your progress follows the account rather than the device.

Can I cancel any time?

Yes, from your account, through Stripe's own billing portal. Access continues to the end of the period you have already paid for.

Your next game could teach you something.

Or it could be another one you forget by Tuesday.

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